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Improved nether fog. more gameplay friendly and consistent look
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@ -15,6 +15,7 @@ flat varying vec2 TAA_Offset;
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flat varying float tempOffsets;
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const bool colortex5MipmapEnabled = true;
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const bool colortex4MipmapEnabled = true;
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uniform sampler2D colortex0;//clouds
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uniform sampler2D colortex1;//albedo(rgb),material(alpha) RGBA16
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