surprise commit

new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
This commit is contained in:
Xonk
2023-04-16 16:18:26 -04:00
parent 7fc3d17c05
commit 2ee6634935
223 changed files with 8807 additions and 16872 deletions

View File

@ -195,7 +195,6 @@ void main() {
float LabSSS = 0.0;
#endif
#ifndef Variable_Penumbra_Shadows
if (translucent && !hand) minshadowfilt += 25;
#endif
@ -217,7 +216,7 @@ void main() {
#ifdef Variable_Penumbra_Shadows
if (NdotL > 0.000 || LabSSS > 0.0 || translucent || translucent2 || translucent3 || translucent4) {
if (NdotL > 0.0 || LabSSS >= 0.0) {
vec3 p3 = mat3(gbufferModelViewInverse) * fragpos + gbufferModelViewInverse[3].xyz;