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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
surprise commit
new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
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@ -195,7 +195,6 @@ void main() {
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float LabSSS = 0.0;
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#endif
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#ifndef Variable_Penumbra_Shadows
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if (translucent && !hand) minshadowfilt += 25;
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#endif
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@ -217,7 +216,7 @@ void main() {
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#ifdef Variable_Penumbra_Shadows
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if (NdotL > 0.000 || LabSSS > 0.0 || translucent || translucent2 || translucent3 || translucent4) {
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if (NdotL > 0.0 || LabSSS >= 0.0) {
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vec3 p3 = mat3(gbufferModelViewInverse) * fragpos + gbufferModelViewInverse[3].xyz;
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