mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
surprise commit
new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
This commit is contained in:
18
shaders/composite4.vsh
Normal file
18
shaders/composite4.vsh
Normal file
@ -0,0 +1,18 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : enable
|
||||
|
||||
#include "lib/settings.glsl"
|
||||
|
||||
#include "/lib/res_params.glsl"
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
//////////////////////////////VOID MAIN//////////////////////////////
|
||||
|
||||
void main() {
|
||||
gl_Position = ftransform();
|
||||
#ifdef TAA_UPSCALING
|
||||
gl_Position.xy = (gl_Position.xy*0.5+0.5)*RENDER_SCALE*2.0-1.0;
|
||||
#endif
|
||||
}
|
Reference in New Issue
Block a user