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surprise commit
new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
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@ -3,11 +3,11 @@
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### all the different strengths of subsurface scattering and what entities to put them on.
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#medium sss (same as strong sss for blocks)
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entity.1100 = slime giant ender_dragon ghast
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entity.1100 = slime giant ender_dragon ghast
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#weak sss (same as weak sss for blocks)
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entity.1200 = frog sheep chicken snow_golem polar_bear zombie_horse armor_stand arrow squid bat cat cod cow donkey fox horse mooshroom mule ocelot parrot pig piglin polar_bear pufferfish rabbit salmon strider tropical_fish turtle villager wandering_trader bee cave_spider dolphin enderman llama panda spider wolf zombified_piglin blaze creeper drowned elder_gaurdian endermite evoker guardian hoglin husk magma_cube phantom piglin_brute pillager ravager silverfish stray vex vindicator witch zoglin zombie zombie_villager wither player trader_llama
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entity.1200 = player frog sheep chicken snow_golem polar_bear zombie_horse armor_stand arrow squid bat cat cod cow donkey fox horse mooshroom mule ocelot parrot pig piglin polar_bear pufferfish rabbit salmon strider tropical_fish turtle villager wandering_trader bee cave_spider dolphin enderman llama panda spider wolf zombified_piglin blaze creeper drowned elder_gaurdian endermite evoker guardian hoglin husk magma_cube phantom piglin_brute pillager ravager silverfish stray vex vindicator witch zoglin zombie zombie_villager wither trader_llama
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# entity.5000 = minecraft:lightning_bolt
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entity.9001 = minecraft:boat
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layer.translucent=slime
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# entity.9001 = minecraft:boat
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# layer.translucent=slime
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