surprise commit

new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
This commit is contained in:
Xonk
2023-04-16 16:18:26 -04:00
parent 7fc3d17c05
commit 2ee6634935
223 changed files with 8807 additions and 16872 deletions

View File

@ -7,7 +7,7 @@
varying vec2 texcoord;
uniform sampler2D colortex7;
uniform sampler2D noisetex;
// uniform sampler2D noisetex;
uniform vec2 texelSize;
uniform float viewWidth;
uniform float viewHeight;
@ -94,6 +94,6 @@ void main() {
float lum = luma(col);
vec3 diff = col-lum;
col = col + diff*(-lum*CROSSTALK + SATURATION);
gl_FragColor.rgb = clamp(int8Dither(col,texcoord),0.0,1.0);
}