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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-23 01:02:33 +08:00
surprise commit
new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
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@ -7,7 +7,7 @@
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varying vec2 texcoord;
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uniform sampler2D colortex7;
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uniform sampler2D noisetex;
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// uniform sampler2D noisetex;
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uniform vec2 texelSize;
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uniform float viewWidth;
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uniform float viewHeight;
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@ -94,6 +94,6 @@ void main() {
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float lum = luma(col);
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vec3 diff = col-lum;
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col = col + diff*(-lum*CROSSTALK + SATURATION);
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gl_FragColor.rgb = clamp(int8Dither(col,texcoord),0.0,1.0);
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}
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