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surprise commit
new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
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@ -1,9 +1,9 @@
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option.indirect_effect = Indirect Lighting
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value.indirect_effect.0 = Vanilla AO
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value.indirect_effect.1 = SSAO
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value.indirect_effect.2 = RTAO
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value.indirect_effect.3 = SSGI
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value.indirect_effect.4 = SSDO
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value.indirect_effect.2 = GTAO
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value.indirect_effect.3 = RTAO
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value.indirect_effect.4 = SSGI
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option.ambient_colortype = Coloring Type
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value.ambient_colortype.0 = Temperature
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