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surprise commit
new stuff reworked clouds, general lighting, end and nether shaders still WIP lighting is more balanced in general.
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@ -81,7 +81,7 @@ vec4 skyCloudsFromTex(vec3 pos,sampler2D sampler){
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vec2 p = sphereToCarte(pos);
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return texture2D(sampler,p*texelSize*256.+vec2(18.5+257.,1.5)*texelSize);
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}
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vec4 skyCloudsFromTex_Spec(vec3 pos,sampler2D sampler, int LOD){
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vec4 skyCloudsFromTexLOD(vec3 pos,sampler2D sampler, float LOD){
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vec2 p = sphereToCarte(pos);
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return texture2DLod(sampler,p*texelSize*256.+vec2(18.5+257.,1.5)*texelSize, LOD);
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return texture2DLod(sampler,p*texelSize*256.+vec2(18.5+257.,1.5)*texelSize,LOD);
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}
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