surprise commit

new stuff

reworked clouds, general lighting, end and nether shaders still WIP

lighting is more balanced in general.
This commit is contained in:
Xonk
2023-04-16 16:18:26 -04:00
parent 7fc3d17c05
commit 2ee6634935
223 changed files with 8807 additions and 16872 deletions

View File

@ -0,0 +1,22 @@
#version 120
#extension GL_EXT_gpu_shader4 : enable
flat varying float tempOffsets;
uniform int frameCounter;
#include "/lib/util.glsl"
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
gl_Position = ftransform();
tempOffsets = HaltonSeq2(frameCounter%10000);
gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.51*2.0-1.0;
}