mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 16:52:38 +08:00
floodfill propagation
This commit is contained in:
@ -50,8 +50,8 @@ uniform int entityId;
|
||||
#include "/lib/bokeh.glsl"
|
||||
|
||||
#ifdef IS_LPV_ENABLED
|
||||
#include "/lib/lpv_common.glsl"
|
||||
#include "/lib/lpv_write.glsl"
|
||||
#include "/lib/voxel_common.glsl"
|
||||
#include "/lib/voxel_write.glsl"
|
||||
#endif
|
||||
|
||||
const float PI48 = 150.796447372*WAVY_SPEED;
|
||||
@ -185,6 +185,7 @@ void main() {
|
||||
#endif
|
||||
|
||||
#if defined IS_LPV_ENABLED && defined MC_GL_EXT_shader_image_load_store
|
||||
// TODO: limit to blocks; entities later
|
||||
SetVoxelBlock(playerpos, blockId);
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user