Nightvision

This commit is contained in:
Xonk
2023-06-28 20:12:49 -04:00
parent 158002d259
commit 3040061ea6
6 changed files with 9 additions and 6 deletions

View File

@ -3,7 +3,10 @@
#ifndef OVERWORLD
uniform float lightningFlash;
#endif
uniform float nightVision;
//// OVERWORLD ////
#ifdef OVERWORLD
vec3 DoAmbientLighting (vec3 SkyColor, vec3 TorchColor, vec2 Lightmap, float skyLightDir){
@ -20,7 +23,7 @@ vec3 DoAmbientLighting (vec3 SkyColor, vec3 TorchColor, vec2 Lightmap, float sky
SkyColor += vec3(Lightning_R,Lightning_G,Lightning_B) * 25.0 * skyLightDir * lightningFlash ;
float skyLM = (pow(Lightmap.y,15.0)*2.0 + pow(Lightmap.y,2.5))*0.5;
vec3 SkyLight = max(SkyColor * skyLM, vec3(0.2,0.4,1.0) * (MIN_LIGHT_AMOUNT*0.01) );
vec3 SkyLight = max(SkyColor * skyLM, vec3(0.2,0.4,1.0) * (MIN_LIGHT_AMOUNT*0.01 + nightVision) );
return SkyLight * skyLightDir + TorchLight;
}