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small tweak
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@ -135,7 +135,7 @@ void main() {
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vec3 FINAL_COLOR = clamp(int8Dither(col,texcoord),0.0,1.0);
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#ifdef LUMINANCE_CURVE
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applyLuminanceCurve(FINAL_COLOR, LOWER_CURVE_TAIL, UPPER_CURVE_TAIL);
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applyLuminanceCurve(FINAL_COLOR, LOWER_CURVE, UPPER_CURVE);
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#endif
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applyContrast(FINAL_COLOR, CONTRAST); // for fun
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