diff --git a/shaders/dimensions/DH_solid.vsh b/shaders/dimensions/DH_solid.vsh index bd19765..38e1e37 100644 --- a/shaders/dimensions/DH_solid.vsh +++ b/shaders/dimensions/DH_solid.vsh @@ -63,23 +63,7 @@ void main() { vec4 viewPos = gl_ModelViewMatrix * vPos; localPos = gbufferModelViewInverse * viewPos; - - #ifdef PLANET_CURVATURE - vec4 worldPos = localPos; - - float curvature = length(worldPos) / (16*8); - worldPos.y -= curvature*curvature * CURVATURE_AMOUNT; - - worldPos = gbufferModelView * worldPos; - - gl_Position = dhProjection * worldPos; - #else - gl_Position = dhProjection * viewPos; - #endif - - - - + gl_Position = dhProjection * viewPos; #ifdef TAA_UPSCALING diff --git a/shaders/dimensions/DH_translucent.fsh b/shaders/dimensions/DH_translucent.fsh index 1a52519..3b89972 100644 --- a/shaders/dimensions/DH_translucent.fsh +++ b/shaders/dimensions/DH_translucent.fsh @@ -5,9 +5,8 @@ #include "/lib/projections.glsl" #ifdef OVERWORLD_SHADER - #define WATER_SUN_SPECULAR +#define WATER_SUN_SPECULAR #endif - uniform vec2 texelSize; // uniform int moonPhase; uniform float frameTimeCounter;