diff --git a/shaders/lang/en_us.lang b/shaders/lang/en_us.lang index 6e2557b..db15d16 100644 --- a/shaders/lang/en_us.lang +++ b/shaders/lang/en_us.lang @@ -1,3 +1,12 @@ +option.BLISS_SHADERS=Bliss + value.BLISS_SHADERS.0=A Chocapic13 Edit + value.BLISS_SHADERS.1=By Xonk + value.BLISS_SHADERS.2=Version GIT-HEAD + +# if you're here to translate, this is a joke, these don't do what they say +profile.QUALITY=Quality +profile.PERFORMANCE=Performance + screen.Misc_Settings = Misc. Settings screen.Sun_and_Moon_Colors = Sun/Moon Colors option.sunPathRotation = Sun Angle diff --git a/shaders/lib/settings.glsl b/shaders/lib/settings.glsl index 79ed682..98bb489 100644 --- a/shaders/lib/settings.glsl +++ b/shaders/lib/settings.glsl @@ -1,5 +1,7 @@ #define saturate(x) clamp(x,0.0,1.0) +#define BLISS_SHADERS 0 // [0 1 2] + //////////////////////////////////////// // ----- WATER RELATED SETTINGS ----- // //////////////////////////////////////// @@ -488,5 +490,8 @@ uniform int moonPhase; #define LIGHTNING_FLASH // FOR OPTIFINE USERS. some mods change the sky color, which can trigger the lightning flash detection. +// fix settings #ifdef LIGHTNING_FLASH +#endif +#if BLISS_SHADERS == 0 #endif \ No newline at end of file diff --git a/shaders/shaders.properties b/shaders/shaders.properties index 0e372e6..88ad4dc 100644 --- a/shaders/shaders.properties +++ b/shaders/shaders.properties @@ -68,6 +68,8 @@ sliders = SWAMP_UNIFORM_DENSITY SWAMP_CLOUDY_DENSITY SWAMP_R SWAMP_G SWAMP_B JUN screen.columns=2 screen = \ +BLISS_SHADERS \ + \ [Direct_Light] [World] \ [Ambient_light] [Fog] \ [Post_Processing] [Clouds] \ @@ -241,10 +243,29 @@ PhysicsMod_support [LabPBR] +######## PROFILES + # profile.ULTRA_PERFORMANCE=SHARPENING:1.0 Rough_reflections Specular_Reflections SKY_CONTRIBUTION_IN_SSRT VL_RENDER_RESOLUTION:1.0 Sun_specular_Strength:10 Roughness_Threshold:3.0 VL_SAMPLES:50 indirect_effect:4 BLEND_FACTOR:0.01 HQ_SSGI !Adaptive_Step_length POM CLOUDS_QUALITY:1.0 DOF_QUALITY:4 aperture:0.05 Screen_Space_Reflections MAX_DIST:400.0 SCALE_FACTOR:0.95 Sky_reflection Porosity WAVY_STRENGTH:2.0 MISC_BLOCK_SSS MAX_ITERATIONS:400 SSR_STEPS:400 shadowDistanceRenderMul:-1.0 shadowDistance:384.0 shadowMapResolution:8192 + # profile.BASELINE=SHARPENING:0.35 !Rough_reflections !Specular_Reflections !SKY_CONTRIBUTION_IN_SSRT VL_RENDER_RESOLUTION:0.5 Sun_specular_Strength:3 Roughness_Threshold:1.5 VL_SAMPLES:8 indirect_effect:1 BLEND_FACTOR:0.05 !HQ_SSGI Adaptive_Step_length !POM CLOUDS_QUALITY:0.5 DOF_QUALITY:-1 aperture:0.8 !Screen_Space_Reflections MAX_DIST:25.0 SCALE_FACTOR:0.75 !Sky_reflection !Porosity WAVY_STRENGTH:1.0 !MISC_BLOCK_SSS MAX_ITERATIONS:35 SSR_STEPS:30 + # profile.ULTRA_QUALITY=shadowDistance:64.0 SHARPENING:1.0 EMISSIVE_TYPE:0 !WATER_SUN_SPECULAR !MOB_SSS !Ambient_SSS TAA_UPSCALING VL_RENDER_RESOLUTION:0.25 !Puddles VL_SAMPLES:4 indirect_effect:0 BLEND_FACTOR:0.16 !Cloud_Fog !Refraction !SCREENSPACE_CONTACT_SHADOWS !WATER_BACKGROUND_SPECULAR SSS_TYPE:0 !WATER_REFLECTIONS !RENDER_ENTITY_SHADOWS !Hand_Held_lights shadowMapResolution:512 SCALE_FACTOR:0.35 !CLOUDS_SHADOWS !SCREENSPACE_REFLECTIONS shadowDistanceRenderMul:1.0 shadowDistance:128.0 shadowMapResolution:2048 + + profile.QUALITY=GI_Strength:1.0 shadowDistance:128.0 SHARPENING:0.35 EMISSIVE_TYPE:2 ambientOcclusionLevel:1.0 MOB_SSS VOLUMETRIC_CLOUDS Max_Filter_Depth:99.0 !Specular_Reflections Ambient_SSS AO_Strength:1.0 SHADOW_FILTER_SAMPLE_COUNT:13 VL_RENDER_RESOLUTION:0.5 Roughness_Threshold:1.5 VL_SAMPLES:8 indirect_effect:1 shadowDistanceRenderMul:1.0 !HQ_SSGI !BorderFog Min_Shadow_Filter_Radius:5.0 Refraction Dynamic_SSR_quality SCREENSPACE_CONTACT_SHADOWS reflection_quality:30 WATER_BACKGROUND_SPECULAR VPS_Search_Samples:4 SSS_TYPE:2 CLOUDS_QUALITY:0.5 RENDER_ENTITY_SHADOWS Hand_Held_lights shadowMapResolution:2048 CLOUDS_SHADOWS SCREENSPACE_REFLECTIONS Max_Shadow_Filter_Radius:30.0 !Vanilla_like_water BLOOM_STRENGTH:4.0 WAVY_PLANTS SSR_STEPS:30 + profile.PERFORMANCE=GI_Strength:0.0 shadowDistance:512.0 SHARPENING:1.0 EMISSIVE_TYPE:0 ambientOcclusionLevel:0.0 !MOB_SSS !VOLUMETRIC_CLOUDS Max_Filter_Depth:0.1 Specular_Reflections !Ambient_SSS AO_Strength:0.0 SHADOW_FILTER_SAMPLE_COUNT:128 VL_RENDER_RESOLUTION:0.25 Roughness_Threshold:10.0 VL_SAMPLES:50 indirect_effect:2 shadowDistanceRenderMul:-1.0 HQ_SSGI BorderFog Min_Shadow_Filter_Radius:0.0 !Refraction !Dynamic_SSR_quality !SCREENSPACE_CONTACT_SHADOWS reflection_quality:100.0 !WATER_BACKGROUND_SPECULAR VPS_Search_Samples:64 SSS_TYPE:0 CLOUDS_QUALITY:1.0 !RENDER_ENTITY_SHADOWS !Hand_Held_lights shadowMapResolution:512 !CLOUDS_SHADOWS !SCREENSPACE_REFLECTIONS Max_Shadow_Filter_Radius:0.0 Vanilla_like_water BLOOM_STRENGTH:0.0 !WAVY_PLANTS SSR_STEPS:400 + + + + + ##################################### ####### WEATHER RELATED STUFF ####### ##################################### + + + + + +######## moonphase based weather + # in seconds... variable.int.WeatherTransitionTime = 30 diff --git a/yarhar.zip b/yarhar.zip deleted file mode 100644 index 5d67676..0000000 Binary files a/yarhar.zip and /dev/null differ