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Fix ENTITIES TRANSLUCENT programs, and ambient light not working in end/nether
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@ -3,6 +3,7 @@ vec3 DoAmbientLightColor(
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vec3 TorchColor,
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vec2 Lightmap
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){
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// do sky lighting.
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float skyLM = (pow(Lightmap.y,15.0)*2.0 + pow(Lightmap.y,2.5))*0.5;
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SkyColor = (SkyColor / 30.0) * ambient_brightness * skyLM;
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