mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
make emissives work again
This commit is contained in:
@ -212,8 +212,8 @@ void MaterialReflections(
|
||||
f0 = f0.y == 0.0 ? vec3(0.02) : f0;
|
||||
|
||||
|
||||
// f0 = vec3(0.9);
|
||||
// roughness = 0.0;
|
||||
f0 = vec3(0.9);
|
||||
roughness = 0.0;
|
||||
|
||||
mat3 basis = CoordBase(normal);
|
||||
vec3 normSpaceView = -np3*basis ;
|
||||
|
Reference in New Issue
Block a user