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Make seasonal snow only in winter - early spring, make rain less when not under a cloud
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@ -53,7 +53,6 @@ flat varying int LIGHTNING;
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flat varying float SSSAMOUNT;
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flat varying float EMISSIVE;
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flat varying int NameTags;
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in vec3 at_velocity;
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@ -298,7 +297,8 @@ void main() {
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#ifndef BLOCKENTITIES
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#ifndef ENTITIES
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#ifndef HAND
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YearCycleColor(color.rgb, gl_Color.rgb);
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float blank = 0.0;
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YearCycleColor(color.rgb, gl_Color.rgb, blank);
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#endif
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#endif
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#endif
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