diff --git a/shaders/lib/scene_controller.glsl b/shaders/lib/scene_controller.glsl index fe9c607..495e49e 100644 --- a/shaders/lib/scene_controller.glsl +++ b/shaders/lib/scene_controller.glsl @@ -23,10 +23,10 @@ uniform.bool.blankBool = if(VALUE ANOTHER_VA uniform.bool.blankBool = if(VALUE > ANOTHE_RVALUE) uniform.bool.blankBool = if(VALUE < ANOTHER_VALUE) uniform.bool.blankBool = if(VALUE == ANOTHER_VALUE) -uniform.bool.blankBool = if(in(biome, BIOEM_A, BIOME_B, BIOME_C)) -uniform.bool.blankBool = if(in(biome, BIOME_A)) +uniform.bool.blankBool = in(biome, BIOME_A, BIOME_B, BIOME_C) +uniform.bool.blankBool = in(biome, BIOME_A) -uniform.bool.nameWhateverYouWant_isExampleBool1 = if(in(biome, BIOME_DARK_FOREST, BIOME_DESERT, BIOME_PLAINS)) +uniform.bool.nameWhateverYouWant_isExampleBool1 = in(biome, BIOME_DARK_FOREST, BIOME_DESERT, BIOME_PLAINS) uniform.bool.nameWhateverYouWant_isExampleBool2 = if(nightvision > 0.0) uniform.bool.nameWhateverYouWant_isExampleBool3 = if(cameraPosition.x < 40.0 && cameraPosition.y > -100.0) uniform.bool.nameWhateverYouWant_isExampleBool4 = if(rainStrength > 0.0)