make cloud movement based on world ticks. tiny end tweaks.

This commit is contained in:
Xonk
2023-06-18 19:10:13 -04:00
parent 404fd9e99e
commit 36e6720d8e
7 changed files with 68 additions and 56 deletions

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@ -46,6 +46,8 @@ uniform int isEyeInWater;
uniform vec2 texelSize;
// uniform int worldTime;
#include "lib/Shadow_Params.glsl"
#include "lib/color_transforms.glsl"
#include "lib/color_dither.glsl"