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make cloud movement based on world ticks. tiny end tweaks.
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@ -46,6 +46,8 @@ uniform int isEyeInWater;
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uniform vec2 texelSize;
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// uniform int worldTime;
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#include "lib/Shadow_Params.glsl"
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#include "lib/color_transforms.glsl"
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#include "lib/color_dither.glsl"
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