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make cloud movement based on world ticks. tiny end tweaks.
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@ -56,6 +56,8 @@ uniform ivec2 eyeBrightnessSmooth;
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#include "/lib/ROBOBO_sky.glsl"
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#include "lib/sky_gradient.glsl"
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// uniform int worldTime;
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#define TIMEOFDAYFOG
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#include "lib/volumetricClouds.glsl"
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