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make cloud movement based on world ticks. tiny end tweaks.
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@ -44,7 +44,7 @@ uniform float far;
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uniform float frameTime;
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uniform float eyeAltitude;
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uniform int frameCounter;
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uniform int worldTime;
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// uniform int worldTime;
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vec3 sunVec = normalize(mat3(gbufferModelViewInverse) *sunPosition);
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