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make cloud movement based on world ticks. tiny end tweaks.
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@ -203,7 +203,7 @@
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///////////////////////////////////////////////////////////////////////////////
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#ifdef TIMEOFDAYFOG
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uniform int worldTime;
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// uniform int worldTime;
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void TimeOfDayFog(inout float Uniform, inout float Cloudy) {
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float Time = (worldTime%24000)*1.0;
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