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synced 2025-06-22 00:37:35 +08:00
make cloud movement based on world ticks. tiny end tweaks.
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@ -21,6 +21,7 @@ uniform sampler2D colortex4;//Skybox
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#define WEATHERCLOUDS
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uniform int worldTime;
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#include "/lib/climate_settings.glsl"
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// #ifdef Daily_Weather
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@ -32,7 +33,8 @@ float AltostratusHeight = 2000;
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float rainCloudwetness = rainStrength;
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float cloud_movement = frameTimeCounter * Cloud_Speed;
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// float cloud_movement = frameTimeCounter * Cloud_Speed ;
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float cloud_movement = (worldTime / 24.0) * Cloud_Speed ;
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//3D noise from 2d texture
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float densityAtPos(in vec3 pos){
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