make cloud movement based on world ticks. tiny end tweaks.

This commit is contained in:
Xonk
2023-06-18 19:10:13 -04:00
parent 404fd9e99e
commit 36e6720d8e
7 changed files with 68 additions and 56 deletions

View File

@ -22,22 +22,22 @@ blend.gbuffers_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
# SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
# SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_hand_water=SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
blend.gbuffers_hand_water = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE ZERO
blend.gbuffers_damagedblock = SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_entities = off
blend.gbuffers_hand = off
blend.gbuffers_block= off
blend.gbuffers_basic= off
blend.gbuffers_damagedblock= SRC_ALPHA ONE_MINUS_SRC_ALPHA ONE_MINUS_DST_ALPHA ONE
blend.gbuffers_skytextured=off
blend.gbuffers_water.colortex11 = off
alphaTest.gbuffers_armor_glint=false
alphaTest.gbuffers_entities=GREATER 0.1
alphaTest.gbuffers_water=flase
alphaTest.gbuffers_armor_glint=false
alphaTest.gbuffers_weather=false
alphaTest.gbuffers_water=false
alphaTest.gbuffers_skybasic=false
alphaTest.gbuffers_skytextured=false
alphaTest.gbuffers_hand=true
@ -129,12 +129,12 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
screen.Sky = [Sky_coefficients] [Sun_and_Moon_Colors] sunPathRotation
screen.Sky_coefficients.columns=1
screen.Sky_coefficients = Sky_Brightness sky_mieg sky_coefficientRayleighR sky_coefficientRayleighG sky_coefficientRayleighB sky_coefficientMieR sky_coefficientMieG sky_coefficientMieB
screen.Sky_coefficients = Sky_Brightness sky_mieg sky_coefficientRayleighR sky_coefficientRayleighG sky_coefficientRayleighB sky_coefficientMieR sky_coefficientMieG sky_coefficientMieB
### CLOUDS
screen.Clouds.columns=2
# screen.Clouds = VOLUMETRIC_CLOUDS Altostratus cloud_LevelOfDetail cloud_ShadowLevelOfDetail CLOUDS_QUALITY cloudDensity cloudCoverage Rain_coverage fbmAmount fbmPower1 fbmPower2 Cloud_top_cutoff Cloud_base_cutoff Shadow_brightness self_shadow_samples CLOUDS_SHADOWS VL_CLOUDS_SHADOWS
screen.Clouds = VOLUMETRIC_CLOUDS CLOUDS_QUALITY Cumulus Altostratus Cumulus_coverage Alto_coverage Cumulus_density Alto_density Cumulus_height CLOUDS_SHADOWS Cloud_Speed Rain_coverage Cloud_Fog
screen.Clouds = VOLUMETRIC_CLOUDS CLOUDS_QUALITY Cumulus Altostratus Cumulus_coverage Alto_coverage Cumulus_density Alto_density Cumulus_height CLOUDS_SHADOWS Cloud_Speed Rain_coverage Cloud_Fog Daily_Weather
### FOG
screen.Fog.columns=1
@ -201,7 +201,7 @@ screen = [Direct_Light] [World] [Ambient_light] [Fog] [Post_Processing] [Clouds]
######## moonphase based weather
# in seconds...
variable.int.TransitionTime = 5
variable.int.TransitionTime = 30
uniform.float.Cumulus_Cov = smooth(1, if( \
moonPhase == 0, 0.7, \