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fix atmosphere haze absorbance. fix small specular reflection issue
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@ -473,6 +473,8 @@ void main() {
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vl.a = 1.0;
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}
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#endif
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// if(texcoord.x > 0.5 )color.rgb = skyCloudsFromTex(np3, colortex4).rgb/30.0;
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gl_FragData[0].r = bloomyFogMult; // pass fog alpha so bloom can do bloomy fog
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gl_FragData[1].rgb = clamp(color.rgb, 0.0,68000.0);
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