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fix atmosphere haze absorbance. fix small specular reflection issue
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@ -243,7 +243,7 @@ void DoSpecularReflections(
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#ifdef Sky_reflection
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#ifdef OVERWORLD_SHADER
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if(hasReflections) Background_Reflection = (skyCloudsFromTexLOD(L, colortex4, sqrt(Roughness) * 9.0).rgb / 30.0) * Metals ;
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if(hasReflections) Background_Reflection = (skyCloudsFromTex(L, colortex4).rgb / 30.0) * Metals ;
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#else
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if(hasReflections) Background_Reflection = (skyCloudsFromTexLOD2(L, colortex4, sqrt(Roughness) * 6.0).rgb / 30.0) * Metals;
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#endif
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