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indirect light glow from internal cloud light from end lightning
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@ -121,6 +121,7 @@ void main() {
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#ifndef BLOOMY_PARTICLES
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gl_FragData[1].a = 0.0; // for bloomy rain and stuff
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#endif
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vec3 Direct_lighting = vec3(0.0);
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vec3 Indirect_lighting = vec3(0.0);
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vec3 Torch_Color = vec3(TORCH_R,TORCH_G,TORCH_B);
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