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indirect light glow from internal cloud light from end lightning
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@ -346,8 +346,7 @@ void main() {
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#ifdef OVERWORLD_SHADER
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// bloomy rain effect
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float rainDrops = clamp(texture2D(colortex9,texcoord).a, 0.0,1.0);
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if(rainDrops > 0.0) bloomyFogMult *= clamp(1.0 - pow(rainDrops*5.0,2),0.0,1.0);
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// if(rainDrops > 0.0) bloomyFogMult *= exp((1.0 - rainDrops) * -0.1);
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if(rainDrops > 0.0) bloomyFogMult *= clamp(1.0 - pow(rainDrops*5.0,2),0.0,1.0);
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#endif
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/// lava.
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