mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
indirect light glow from internal cloud light from end lightning
This commit is contained in:
@ -302,5 +302,5 @@ float GetCloudShadow(vec3 WorldPos, vec3 LightPos){
|
||||
Shadow += Cast;
|
||||
}
|
||||
|
||||
return clamp(exp(Shadow * -5.0),0.0,1.0);
|
||||
return clamp(exp(Shadow * -10.0),0.0,1.0);
|
||||
}
|
Reference in New Issue
Block a user