kinda working

This commit is contained in:
NULL511
2024-05-02 12:43:30 -04:00
parent 2c4eea5b26
commit 3ab6b68165
16 changed files with 306 additions and 201 deletions

View File

@ -1,4 +1,9 @@
#include "/lib/settings.glsl"
#ifdef IS_LPV_ENABLED
#extension GL_EXT_shader_image_load_store: enable
#endif
#include "/lib/res_params.glsl"
varying vec4 lmtexcoord;
@ -56,6 +61,14 @@ flat varying float HELD_ITEM_BRIGHTNESS;
#include "/lib/volumetricClouds.glsl"
#endif
#ifdef IS_LPV_ENABLED
uniform int frameCounter;
#include "/lib/hsv.glsl"
#include "/lib/lpv_common.glsl"
#include "/lib/lpv_render.glsl"
#endif
#include "/lib/diffuse_lighting.glsl"
#include "/lib/sky_gradient.glsl"
@ -226,7 +239,7 @@ void main() {
vec3 AmbientLightColor = vec3(1.0);
#endif
Indirect_lighting = DoAmbientLightColor(AmbientLightColor,MinimumLightColor, Torch_Color, clamp(lightmap.xy,0,1));
Indirect_lighting = DoAmbientLightColor(feetPlayerPos, AmbientLightColor,MinimumLightColor, Torch_Color, clamp(lightmap.xy,0,1));
#ifdef LINES
gl_FragData[0].rgb = (Indirect_lighting + Direct_lighting) * toLinear(color.rgb);