mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
kinda working
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@ -131,8 +131,8 @@ void main() {
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if (any(greaterThanEqual(imgCoord, LpvSize3))) return;
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// vec3 viewDir = gbufferModelViewInverse[2].xyz;
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vec3 lpvCenter = vec3(0.0);//GetLpvCenter(cameraPosition, viewDir);
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vec3 blockLocalPos = imgCoord - lpvCenter + 0.5;
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//vec3 lpvCenter = vec3(0.0);//GetLpvCenter(cameraPosition, viewDir);
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//vec3 blockLocalPos = imgCoord - lpvCenter + 0.5;
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vec4 lightValue = vec4(0.0);
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uint mixMask = 0xFFFF;
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@ -161,24 +161,22 @@ void main() {
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lightValue.rgb = RgbToHsv(lightValue.rgb);
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lightValue.ba = log2(lightValue.ba + 1.0) / LpvBlockSkyRange;
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#if LIGHTING_MODE >= LIGHTING_MODE_FLOODFILL
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if (blockId > 0 && blockId != BLOCK_EMPTY) {
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vec3 lightColor = unpackUnorm4x8(blockData.LightColor).rgb;
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vec2 lightRangeSize = unpackUnorm4x8(blockData.LightRangeSize).xy;
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float lightRange = lightRangeSize.x * 255.0;
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if (blockId > 0 && blockId != BLOCK_EMPTY) {
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vec3 lightColor = unpackUnorm4x8(blockData.LightColor).rgb;
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vec2 lightRangeSize = unpackUnorm4x8(blockData.LightRangeSize).xy;
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float lightRange = lightRangeSize.x * 255.0;
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lightColor = RGBToLinear(lightColor);
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lightColor = RGBToLinear(lightColor);
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// #ifdef LIGHTING_FLICKER
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// vec2 lightNoise = GetDynLightNoise(cameraPosition + blockLocalPos);
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// ApplyLightFlicker(lightColor, lightType, lightNoise);
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// #endif
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// #ifdef LIGHTING_FLICKER
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// vec2 lightNoise = GetDynLightNoise(cameraPosition + blockLocalPos);
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// ApplyLightFlicker(lightColor, lightType, lightNoise);
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// #endif
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if (lightRange > EPSILON) {
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lightValue.rgb = Lpv_RgbToHsv(lightColor, lightRange);
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}
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if (lightRange > EPSILON) {
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lightValue.rgb = Lpv_RgbToHsv(lightColor, lightRange);
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}
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#endif
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}
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if (frameCounter % 2 == 0)
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imageStore(imgLpv1, imgCoord, lightValue);
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