forgot to make the transition slow for sandstorms and blizzards

This commit is contained in:
Xonk
2023-06-28 19:03:54 -04:00
parent 1ef906a8eb
commit 3b2f038acb
2 changed files with 3 additions and 3 deletions

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@ -28,7 +28,6 @@ float cloudVol(in vec3 pos){
vec3 samplePos = pos*vec3(1.0,1./24.,1.0);
vec3 samplePos2 = pos*vec3(1.0,1./48.,1.0);
float mult = exp( -max((pos.y - SEA_LEVEL) / 35.,0.0));
float fog_shape = 1.0 - densityAtPosFog(samplePos * 24.0 );
float fog_eroded = 1.0 - densityAtPosFog(samplePos2 * 200.0 );