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refraction TEST
TESSSSSSSSSSSSSSSSSSSSST
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@ -218,8 +218,8 @@ void main() {
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/// --- REFRACTION --- ///
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#ifdef Refraction
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// refractedCoord += (tangentNormals * clamp((ld(z2) - ld(z)) * 0.5,0.0,0.15)) * RENDER_SCALE;
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refractedCoord += tangentNormals * 0.1 * RENDER_SCALE;
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refractedCoord += (tangentNormals * clamp((ld(z2) - ld(z)) * 0.5,0.0,0.15)) * RENDER_SCALE;
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// refractedCoord += tangentNormals * 0.1 * RENDER_SCALE;
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float refractedalpha = decodeVec2(texture2D(colortex11,refractedCoord).b).g;
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float refractedalpha2 = texture2D(colortex7,refractedCoord).a;
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