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synced 2025-06-22 00:37:35 +08:00
tweak some cloud lighting a bit. also tweak VL biome fog a little
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@ -840,6 +840,7 @@ void main() {
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vec4 cloud = texture2D_bicubic(colortex0,texcoord*CLOUDS_QUALITY);
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background = background*cloud.a + cloud.rgb;
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gl_FragData[0].rgb = clamp(fp10Dither(background ,triangularize(noise)),0.0,65000.);
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#endif
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}else{//land
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