tweak some cloud lighting a bit. also tweak VL biome fog a little

This commit is contained in:
Xonk
2023-06-08 18:44:09 -04:00
parent cf56275230
commit 3cda692d97
7 changed files with 31 additions and 28 deletions

View File

@ -840,6 +840,7 @@ void main() {
vec4 cloud = texture2D_bicubic(colortex0,texcoord*CLOUDS_QUALITY);
background = background*cloud.a + cloud.rgb;
gl_FragData[0].rgb = clamp(fp10Dither(background ,triangularize(noise)),0.0,65000.);
#endif
}else{//land