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synced 2025-06-22 08:42:50 +08:00
tweak some cloud lighting a bit. also tweak VL biome fog a little
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@ -169,7 +169,7 @@ float day7 = clamp(clamp(Day-7, 0.0,1.0)*clamp(9-Day, 0.0,1.0),0.0,1.0);
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BiomeColors.b = isSwamps*0.35 + isJungles*0.8;
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// insure the biome colors are locked to the fog shape and lighting, but not its orignal color.
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BiomeColors *= dot(FinalFogColor,vec3(0.33));
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BiomeColors *= dot(FinalFogColor,vec3(0.21, 0.72, 0.07));
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// these range 0.0-1.0. they will never overlap.
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float Inbiome = isJungles+isSwamps;
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