tweak some cloud lighting a bit. also tweak VL biome fog a little

This commit is contained in:
Xonk
2023-06-08 18:44:09 -04:00
parent cf56275230
commit 3cda692d97
7 changed files with 31 additions and 28 deletions

View File

@ -169,7 +169,7 @@ float day7 = clamp(clamp(Day-7, 0.0,1.0)*clamp(9-Day, 0.0,1.0),0.0,1.0);
BiomeColors.b = isSwamps*0.35 + isJungles*0.8;
// insure the biome colors are locked to the fog shape and lighting, but not its orignal color.
BiomeColors *= dot(FinalFogColor,vec3(0.33));
BiomeColors *= dot(FinalFogColor,vec3(0.21, 0.72, 0.07));
// these range 0.0-1.0. they will never overlap.
float Inbiome = isJungles+isSwamps;