allow volumetric fog to intersect volumetric clouds

This commit is contained in:
Xonk
2025-03-12 01:17:45 -04:00
parent 01387e8720
commit 3d104832db
6 changed files with 89 additions and 32 deletions

View File

@ -332,6 +332,7 @@ vec4 VLTemporalFiltering(vec3 viewPos, bool depthCheck, out float DEBUG){
previousPosition.xy = texcoord + velocity;
vec4 currentFrame = texture2D(colortex0, VLtexCoord);
// return currentFrame;
if (previousPosition.x < 0.0 || previousPosition.y < 0.0 || previousPosition.x > 1.0 || previousPosition.y > 1.0) return currentFrame;