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re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function
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@ -29,7 +29,8 @@ float AltostratusHeight = 2000;
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float rainCloudwetness = rainStrength;
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// float cloud_movement = frameTimeCounter * Cloud_Speed ;
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float cloud_movement = (worldTime / 24.0) * Cloud_Speed ;
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// float cloud_movement = abs((12000 - worldTime) * Cloud_Speed ) * 0.05;
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float cloud_movement = (worldTime / 24.0) * Cloud_Speed;
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//3D noise from 2d texture
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float densityAtPos(in vec3 pos){
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