re-do border fog. make the sunlight get absorbed by the sky more (it gets more colorful). clean up the fog with clouds function

This commit is contained in:
Xonk
2023-12-27 15:04:36 -05:00
parent 2d64880893
commit 3d58394509
7 changed files with 62 additions and 88 deletions

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@ -29,7 +29,8 @@ float AltostratusHeight = 2000;
float rainCloudwetness = rainStrength;
// float cloud_movement = frameTimeCounter * Cloud_Speed ;
float cloud_movement = (worldTime / 24.0) * Cloud_Speed ;
// float cloud_movement = abs((12000 - worldTime) * Cloud_Speed ) * 0.05;
float cloud_movement = (worldTime / 24.0) * Cloud_Speed;
//3D noise from 2d texture
float densityAtPos(in vec3 pos){