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re-implement "render clouds as fog" setting. still has no curvature fix but its better than before...
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@ -660,7 +660,7 @@ void main() {
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Background += Sky;
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#ifdef VOLUMETRIC_CLOUDS
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vec4 Clouds = texture2D_bicubic_offset(colortex0, texcoord*CLOUDS_QUALITY, noise_2);
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vec4 Clouds = texture2D_bicubic_offset(colortex0, texcoord*CLOUDS_QUALITY, noise, RENDER_SCALE.x);
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Background = Background * Clouds.a + Clouds.rgb;
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#endif
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