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fix error when "render clouds as fog" was enabled
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@ -122,7 +122,7 @@ float interleaved_gradientNoise(){
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void doCameraGridLines(inout vec3 color, vec2 UV){
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float lineThicknessY = 0.0025;
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float lineThicknessY = 0.001;
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float lineThicknessX = lineThicknessY/aspectRatio;
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float horizontalLines = abs(UV.x-0.33);
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