mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
fix error when "render clouds as fog" was enabled
This commit is contained in:
@ -15,7 +15,7 @@ uniform sampler2D dhDepthTex1;
|
||||
|
||||
uniform sampler2D colortex2;
|
||||
uniform sampler2D colortex3;
|
||||
uniform sampler2D colortex4;
|
||||
// uniform sampler2D colortex4;
|
||||
uniform sampler2D colortex6;
|
||||
uniform sampler2D colortex7;
|
||||
|
||||
@ -79,14 +79,15 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
|
||||
#include "/lib/lightning_stuff.glsl"
|
||||
|
||||
|
||||
#define CLOUDSHADOWSONLY
|
||||
#include "/lib/volumetricClouds.glsl"
|
||||
#include "/lib/overworld_fog.glsl"
|
||||
#endif
|
||||
#ifdef NETHER_SHADER
|
||||
uniform sampler2D colortex4;
|
||||
#include "/lib/nether_fog.glsl"
|
||||
#endif
|
||||
#ifdef END_SHADER
|
||||
uniform sampler2D colortex4;
|
||||
#include "/lib/end_fog.glsl"
|
||||
#endif
|
||||
|
||||
|
@ -122,7 +122,7 @@ float interleaved_gradientNoise(){
|
||||
|
||||
void doCameraGridLines(inout vec3 color, vec2 UV){
|
||||
|
||||
float lineThicknessY = 0.0025;
|
||||
float lineThicknessY = 0.001;
|
||||
float lineThicknessX = lineThicknessY/aspectRatio;
|
||||
|
||||
float horizontalLines = abs(UV.x-0.33);
|
||||
|
@ -21,7 +21,7 @@ uniform sampler2D dhDepthTex1;
|
||||
|
||||
uniform sampler2D colortex2;
|
||||
uniform sampler2D colortex3;
|
||||
uniform sampler2D colortex4;
|
||||
// uniform sampler2D colortex4;
|
||||
uniform sampler2D colortex6;
|
||||
uniform sampler2D colortex7;
|
||||
uniform sampler2D colortex11;
|
||||
@ -90,15 +90,17 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
|
||||
#define TIMEOFDAYFOG
|
||||
#include "/lib/lightning_stuff.glsl"
|
||||
|
||||
#define CLOUDSHADOWSONLY
|
||||
// #define CLOUDSHADOWSONLY
|
||||
#include "/lib/volumetricClouds.glsl"
|
||||
#include "/lib/overworld_fog.glsl"
|
||||
|
||||
#endif
|
||||
#ifdef NETHER_SHADER
|
||||
uniform sampler2D colortex4;
|
||||
#include "/lib/nether_fog.glsl"
|
||||
#endif
|
||||
#ifdef END_SHADER
|
||||
uniform sampler2D colortex4;
|
||||
#include "/lib/end_fog.glsl"
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user