fix error when "render clouds as fog" was enabled

This commit is contained in:
Xonk
2024-05-22 00:20:47 -04:00
parent dcce8e5358
commit 3f5e0ea418
3 changed files with 8 additions and 5 deletions

View File

@ -15,7 +15,7 @@ uniform sampler2D dhDepthTex1;
uniform sampler2D colortex2;
uniform sampler2D colortex3;
uniform sampler2D colortex4;
// uniform sampler2D colortex4;
uniform sampler2D colortex6;
uniform sampler2D colortex7;
@ -79,14 +79,15 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
#include "/lib/lightning_stuff.glsl"
#define CLOUDSHADOWSONLY
#include "/lib/volumetricClouds.glsl"
#include "/lib/overworld_fog.glsl"
#endif
#ifdef NETHER_SHADER
uniform sampler2D colortex4;
#include "/lib/nether_fog.glsl"
#endif
#ifdef END_SHADER
uniform sampler2D colortex4;
#include "/lib/end_fog.glsl"
#endif

View File

@ -122,7 +122,7 @@ float interleaved_gradientNoise(){
void doCameraGridLines(inout vec3 color, vec2 UV){
float lineThicknessY = 0.0025;
float lineThicknessY = 0.001;
float lineThicknessX = lineThicknessY/aspectRatio;
float horizontalLines = abs(UV.x-0.33);

View File

@ -21,7 +21,7 @@ uniform sampler2D dhDepthTex1;
uniform sampler2D colortex2;
uniform sampler2D colortex3;
uniform sampler2D colortex4;
// uniform sampler2D colortex4;
uniform sampler2D colortex6;
uniform sampler2D colortex7;
uniform sampler2D colortex11;
@ -90,15 +90,17 @@ float linearizeDepthFast(const in float depth, const in float near, const in flo
#define TIMEOFDAYFOG
#include "/lib/lightning_stuff.glsl"
#define CLOUDSHADOWSONLY
// #define CLOUDSHADOWSONLY
#include "/lib/volumetricClouds.glsl"
#include "/lib/overworld_fog.glsl"
#endif
#ifdef NETHER_SHADER
uniform sampler2D colortex4;
#include "/lib/nether_fog.glsl"
#endif
#ifdef END_SHADER
uniform sampler2D colortex4;
#include "/lib/end_fog.glsl"
#endif