mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
Add water wave strength setting.
This commit is contained in:
@ -238,6 +238,7 @@ screen.World = World
|
||||
option.Refraction = Refraction In Water/Glass
|
||||
option.Dirt_Amount = Dirt Amount
|
||||
option.Water_Top_Layer = Ocean Y coordinate
|
||||
option.WATER_WAVE_STRENGTH = Wave Strength
|
||||
|
||||
screen.Water_fog_color = Water Fog Settings
|
||||
option.Dirt_Scatter_R = Scatter Red (dirt)
|
||||
@ -498,4 +499,5 @@ screen.Post_Processing.comment = Configure settings for all post processing effe
|
||||
|
||||
option.RESOURCEPACK_SKY.comment = Toggle resourcepack sky support. Configure settings to use the whole resourcepack sky, or keep the shader's sun and moon. §aPERFORMANCE COST:§r very low
|
||||
|
||||
option.MATERIAL_AO.comment = Toggle the use of ambient occlusion based on what the resourcepack provides. §aPERFORMANCE COST:§r very low
|
||||
option.MATERIAL_AO.comment = Toggle the use of ambient occlusion based on what the resourcepack provides. §aPERFORMANCE COST:§r very low
|
||||
option.WATER_WAVE_STRENGTH.comment = configure how strong the waves appear.
|
Reference in New Issue
Block a user