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fix more TAAU shenanigans in the nether
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@ -127,13 +127,14 @@ void main() {
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normalMat.a = 0.9;
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}
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gl_Position = toClipSpace3(position);
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#endif
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gl_Position = toClipSpace3(position);
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// #ifdef TAA_UPSCALING
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// gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;
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// #endif
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#ifdef TAA
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gl_Position.xy += offsets[framemod8] * gl_Position.w * texelSize;
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#endif
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