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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
material mask for entities so snow doesnt go on them
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@ -214,7 +214,6 @@ void main() {
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NameTags = 0;
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PHYSICSMOD_SNOW = 0;
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#ifdef ENTITIES
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#ifdef ENTITY_PHYSICSMOD_SNOW
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@ -227,6 +226,7 @@ PHYSICSMOD_SNOW = 0;
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// if(gl_Color.a < 1.0) NameTags = 1;
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// if(gl_Color.a >= 0.24 && gl_Color.a <= 0.25 ) gl_Position = vec4(10,10,10,1);
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if(entityId == 1100 || entityId == 1200 || entityId == 2468) normalMat.a = 0.45;
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#endif
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