fix VL_RENDER_RESOLUTION not working correct. add back OLD_LIGHTLEAK_FIX setting.

This commit is contained in:
Xonk
2023-10-08 15:33:05 -04:00
parent feeaec78ae
commit 447419a57c
3 changed files with 11 additions and 4 deletions

View File

@ -1,5 +1,6 @@
#include "/lib/settings.glsl"
#include "/lib/util.glsl"
#include "/lib/res_params.glsl"
flat varying vec4 lightCol;
flat varying vec3 averageSkyCol;
@ -29,7 +30,8 @@ uniform int frameCounter;
void main() {
gl_Position = ftransform();
gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.51*2.0-1.0;
// gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.51*2.0-1.0;
gl_Position.xy = (gl_Position.xy*0.5+0.5)*(0.01+VL_RENDER_RESOLUTION)*2.0-1.0;
tempOffsets = HaltonSeq2(frameCounter%10000);