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fix VL_RENDER_RESOLUTION not working correct. add back OLD_LIGHTLEAK_FIX setting.
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@ -1,5 +1,6 @@
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#include "/lib/settings.glsl"
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#include "/lib/util.glsl"
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#include "/lib/res_params.glsl"
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flat varying vec4 lightCol;
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flat varying vec3 averageSkyCol;
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@ -29,7 +30,8 @@ uniform int frameCounter;
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void main() {
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gl_Position = ftransform();
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gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.51*2.0-1.0;
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// gl_Position.xy = (gl_Position.xy*0.5+0.5)*0.51*2.0-1.0;
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gl_Position.xy = (gl_Position.xy*0.5+0.5)*(0.01+VL_RENDER_RESOLUTION)*2.0-1.0;
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tempOffsets = HaltonSeq2(frameCounter%10000);
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