slightly improve edges with volumetric upsampling

This commit is contained in:
Xonk
2025-03-31 20:31:00 -04:00
parent 5a278d61ed
commit 450ec181e4
2 changed files with 18 additions and 11 deletions

View File

@ -92,7 +92,7 @@ void applyGameplayEffects(inout vec3 color, in vec2 texcoord, float noise){
float flameDistort = texture2D(noisetex, UV * vec2(aspectRatio,1.0) - vec2(0.0,frameTimeCounter*0.3)).b * clamp(-texcoord.y*0.3+0.3,0.0,1.0) * 0.75 * exitLava;
distortmask = max(distortmask, flameDistort);
}
}
#endif
//////////////////////// APPLY DISTORTION /////////////////////