floodfill player occluder fix

This commit is contained in:
NULL511 2024-05-05 00:12:36 -04:00
parent 68f029d8c3
commit 48ae8597f6

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@ -213,9 +213,12 @@ void main() {
uint voxelId = 0u; uint voxelId = 0u;
if (currentRenderedItemId > 0) { if (currentRenderedItemId > 0) {
// TODO: once hand-light is added, switch to this condition if (entityId == ENTITY_PLAYER) {
// if (entityId != ENTITY_ITEM_FRAME && entityId != ENTITY_PLAYER) // TODO: remove once hand-light is added
if (entityId != ENTITY_ITEM_FRAME) if (currentRenderedItemId < 1000)
voxelId = uint(currentRenderedItemId);
}
else if (entityId != ENTITY_ITEM_FRAME)
voxelId = uint(currentRenderedItemId); voxelId = uint(currentRenderedItemId);
} }
else { else {