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add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
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@ -277,7 +277,6 @@ if (gl_FragCoord.x > 18.+257. && gl_FragCoord.y > 1. && gl_FragCoord.x < 18+257+
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vec3 temp = texelFetch2D(colortex4,ivec2(gl_FragCoord.xy),0).rgb;
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vec3 curr = gl_FragData[0].rgb*150.;
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gl_FragData[0].rgb = clamp(mix(temp, curr, mixhistory),0.0,65000.);
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