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add "atmosphere ground" setting. this is to make the dark bottom of the sky optional.
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@ -123,7 +123,7 @@ PhysicsMod_support [LabPBR]
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######## WORLD
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screen.World.columns=1
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screen.World = [Water] [Waving_Stuff] [LabPBR] RESOURCEPACK_SKY <empty> AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED
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screen.World = [Water] [Waving_Stuff] [LabPBR] SKY_GROUND RESOURCEPACK_SKY <empty> AEROCHROME_MODE AEROCHROME_PINKNESS AEROCHROME_WOOL_ENABLED
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### SPECULARS
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screen.Reflections.columns=2
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screen.Reflections = Specular_Reflections Sun_specular_Strength Screen_Space_Reflections reflection_quality Rough_reflections Roughness_Threshold Sky_reflection Dynamic_SSR_quality
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@ -169,15 +169,9 @@ PhysicsMod_support [LabPBR]
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######## ATMOSPHERICS
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screen.Atmospherics.columns=1
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screen.Atmospherics = [Sky] [Fog] [Clouds] Altostratus Cumulus_Clouds Allow_Vanilla_sky
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### SKY
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screen.Sky.columns=1
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screen.Sky = [Sky_coefficients] [Sun_and_Moon_Colors] sunPathRotation
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screen.Sky_coefficients.columns=1
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screen.Sky_coefficients = Sky_Brightness sky_mieg sky_coefficientRayleighR sky_coefficientRayleighG sky_coefficientRayleighB sky_coefficientMieR sky_coefficientMieG sky_coefficientMieB
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# screen.Sky_coefficients.columns=1
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# screen.Sky_coefficients = Sky_Brightness sky_mieg sky_coefficientRayleighR sky_coefficientRayleighG sky_coefficientRayleighB sky_coefficientMieR sky_coefficientMieG sky_coefficientMieB
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### CLOUDS
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screen.Clouds.columns = 3
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@ -190,16 +184,8 @@ PhysicsMod_support [LabPBR]
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CloudLayer0_density CloudLayer1_density CloudLayer2_density \
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CloudLayer0_height CloudLayer1_height CloudLayer2_height
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### FOG
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screen.Fog.columns=2
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# screen.Fog = VL_RENDER_RESOLUTION VL_SAMPLES FOG_START_HEIGHT \
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# Haze_amount RainFog_amount BLOOMY_FOG \
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# BorderFog PER_BIOME_ENVIRONMENT RAYMARCH_CLOUDS_WITH_FOG \
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# [Cave_Fog] [TOD_fog] [END_AND_NETHER_FOG]
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screen.Fog = VL_RENDER_RESOLUTION VL_SAMPLES \
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FOG_START_HEIGHT BLOOMY_FOG \
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<empty> <empty> \
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