fix cloud animation degrading after around 1000 days. fix tiny issue on emissives and block breaking effect

This commit is contained in:
Xonk
2024-05-10 12:51:13 -04:00
parent 8c5c26abde
commit 4c081608ba
3 changed files with 5 additions and 3 deletions

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@ -54,7 +54,7 @@ float rainCloudwetness = rainStrength;
// float cloud_movement = abs((12000 - worldTime) * Cloud_Speed ) * 0.05;
// float cloud_movement = (worldTime / 24.0) * Cloud_Speed;
uniform int worldDay;
float cloud_movement = (worldTime + worldDay*24000.0) / 24.0 * Cloud_Speed;
float cloud_movement = (worldTime + mod(worldDay,100)*24000.0) / 24.0 * Cloud_Speed;
//3D noise from 2d texture
float densityAtPos(in vec3 pos){