mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
fix Seasons
This commit is contained in:
@ -25,7 +25,7 @@
|
||||
#ifdef Seasons
|
||||
#ifdef SEASONS_VSH
|
||||
|
||||
varying vec4 seasonColor;
|
||||
uniform int worldDay;
|
||||
|
||||
void YearCycleColor (
|
||||
inout vec3 FinalColor,
|
||||
@ -78,7 +78,7 @@
|
||||
bool IsTintIndex = floor(dot(glcolor,vec3(0.5))) < 1.0;
|
||||
|
||||
// multiply final color by the final lerped color, because it contains all the other colors.
|
||||
FinalColor = SpringToSummer;
|
||||
if(IsTintIndex) FinalColor = SpringToSummer;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user