fix fog reflection lighting, tweak speculars

This commit is contained in:
Xonk
2023-06-22 14:58:16 -04:00
parent f644949ad2
commit 4d1673a54c
5 changed files with 26 additions and 23 deletions

View File

@ -287,7 +287,7 @@ void waterVolumetrics(inout vec3 inColor, vec3 rayStart, vec3 rayEnd, float estE
}
#ifdef VL_CLOUDS_SHADOWS
sh *= GetCloudShadow_VLFOG(progressW);
sh *= GetCloudShadow_VLFOG(progressW,WsunVec);
#endif